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SUPERLUMEN is leveling up: We’re part of SOEDESCO!
After a few chaotic months, we can finally give the big news: The Dutch Publisher SOEDESCO has bought us! Those who have brought us Kaze and the Wild Mask or Owlboy have seen something special in SUPERLUMEN and have totally acquired us: game and company.
Do you know about them?
SOEDESCO is … Continue reading
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First anniversary of our indie game on Steam. What have we learned?
A year ago today we released our first mini indie game on Steam, Desolatium: Prologue, and as many of you will know (and if not, you will find it out now), launching a game on Steam can be more like an odyssey than a bed of roses.
So, taking advantage of … Continue reading
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Our experience launching an indie game on Steam
As you may already know, we love to create immersive experiences and stories and without a doubt transferring this immersion to video games is what we enjoy the most. In addition, we are fans of the Lovecraftian universe, so we decided to put everything together and develop DESOLATIUM. This is … Continue reading
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Halloween: Horror in Desolatium, our references
In case you didn’t know, in Superlumen we are big fans of horror (well, some of us more than others). So when we decided to embark ourselves on the development of DESOLATIUM, we did not hesitate to base it on H.P. Lovecraft, the father of cosmic horror. But we have … Continue reading
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INDIE GAME STUDIOS: BETTING ON VIRTUAL REALITY
Virtual Reality is, undoubtedly, one of the technologies that has had the most prominence in the last year, not only because of all the possibilities it already offers, but because of everything that remains to grow.
Virtual reality is no longer the future, but the present.
Gastronomy, health, automobile, are some of … Continue reading
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Superlumen, a startup in times of COVID-19
A year ago the world situation was full of uncertainty, especially for companies or startups like us, with projects and illusions that we had to pause or cancel. However, what seemed an obstacle, ended up being an opportunity.
We managed to dedicate more time to our internal project – Desolatium – … Continue reading
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Virtual Reality for business: Inside Avatarico’s iterative path
Author’s bio: Anton Zaitsev, Avatarico CEO, AR / VR developer. His company was the first to develop a VR escape game for location-based entertainment. He has been dealing with VR technology for more than 6 years. He likes to share his experience in that sphere providing some … Continue reading
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Top examples of AR and VR apps for education
HD 3D made by our brain
Our brain is the most powerful 3D computer in the world, constantly processing, remembering and producing 3 dimensional content in our heads. It’s our way of thinking. A thought (most of the times) comes with a corresponding image.
And just as it is for film, … Continue reading
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Play with us at Gamepolis Málaga 2019
On July 19, 20 and 21 it’s time again: Lovers of videogames, indie developers, professional companies, Youtubers and influences gather in Málaga again, at the VII Edition of Gamepolis. Not only on the Spanish level, even internationally the festival has earned credibility over the past years.
Intel HP, Microsoft, Nintendo, NVIDIA, … Continue reading
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We are SuperInnovators: PlayStation Talents Winner 2018
It’s been quite some time already: Last year September we published a blog post on the 20 semifinalists of the V Edition of PlayStation Talents Premios. There, we proudly presented ourselves among the list of the nominees to enter the final among 12 other fellow campaigners. How come there have … Continue reading